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Flex visuals


May 25, 2021 Flex


Table of contents


We can use the concept of Objects to add behavior to flex applications. /b10> For example, when a text box gets focus, we can make its text larger and slightly larger.

Each Object inherits properties from the Object class, which inherits the properties of EventDispatcher and other top-level classes.

S.N. Effects and descriptions
1

Flex Effect Class

The Effect class is an abstract base class that defines the basic functionality of all Flex effects. /b10> This class defines the basic factory class for all effects.

Basic effects

Here are a few important basic visual effects :

S.N. Effects and descriptions
1

Fade

Fades out the alpha properties of the animated component of the effect.

2

WipeLeft

The WipeLeft class defines a wipe left effect.

3

WipeRight

The WipeRight class defines a wipe rights effect.

4

Move3D

The Move3D class moves the target object in the x, y, and z dimensions.

5

Scale3D

The Scale3D class scales the target object in 3D space at the center of the transformation.

6

Rotate3D

The Rotate3D class rotates the target object around 3D on the x, y, or z axis.

7

Animate

This Animate effect animates any set of properties between values. /b10> Specify the properties and values to animate by setting the motionPaths property.