May 25, 2021 Flex
We can use the concept of Objects to add behavior to flex applications. /b10> For example, when a text box gets focus, we can make its text larger and slightly larger.
Each Object inherits properties from the Object class, which inherits the properties of EventDispatcher and other top-level classes.
S.N. | Effects and descriptions |
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1 |
The Effect class is an abstract base class that defines the basic functionality of all Flex effects. /b10> This class defines the basic factory class for all effects. |
Here are a few important basic visual effects :
S.N. | Effects and descriptions |
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1 |
Fades out the alpha properties of the animated component of the effect. |
2 |
The WipeLeft class defines a wipe left effect. |
3 |
The WipeRight class defines a wipe rights effect. |
4 |
The Move3D class moves the target object in the x, y, and z dimensions. |
5 |
The Scale3D class scales the target object in 3D space at the center of the transformation. |
6 |
The Rotate3D class rotates the target object around 3D on the x, y, or z axis. |
7 |
This Animate effect animates any set of properties between values. /b10> Specify the properties and values to animate by setting the motionPaths property. |