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What is uiimage and what does it mean in swift?


Asked by Gunner Lynn on Dec 13, 2021 Swift



This doesn't have "View" in its name like UIImageView does, so it's not something you can view – it's not something that's actually visible to users. Instead, UIImage is the data type you'll use to load image data, such as PNG or JPEGs.
In fact,
First you create a UIImage from your image file, then create a UIImageView from that: let imageName = "yourImage.png" let image = UIImage (named: imageName) let imageView = UIImageView (image: image!) First create UIImageView then add image in UIImageView . This answer is update to Swift 3.
Thereof, As the docs say: "If you have an image file that will only be displayed once and wish to ensure that it does not get added to the system’s cache, you should instead create your image using UIImage(contentsOfFile:...).
Just so,
This is because UIImage is expensive for sizing and resizing. During the resizing process, iOS will still decode and decompress the original image, thus causing an unwanted memory spike. Luckily for us, the WWDC video does provide a great solution to the problem that we are facing.
Next,
The fetchImages method is defined as async throwing, which means that it’s performing a failable asynchronous job. The method would return a collection of images if everything went well or throws an error if something went wrong. Async methods replace the often seen closure completion callbacks.