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Where does the android module go in libgdx?


Asked by Whitley Velez on Dec 06, 2021 Go



The android and desktop modules contain code to launch the application on those two platforms. If you checked the iOS or Html options in the LibGDX set up app, then you will have a module for each of those as well. All of the code we'll be writing is going into the core module.
Indeed,
To import your projects into Android Studio, go to File > Open and then select the build.gradle file in the top-level project directory. If you’re not deploying to Android, then most of everything else still applies. Look up how to import your libGDX project in your IDE here.
In this manner, There are three modules in the application: The android and desktop modules contain code to launch the application on those two platforms. If you checked the iOS or Html options in the LibGDX set up app, then you will have a module for each of those as well.
Additionally,
If you checked the iOS or Html options in the LibGDX set up app, then you will have a module for each of those as well. All of the code we'll be writing is going into the core module. However, the assets for our project, such as images, sprite sheets, and the PhysicsEditor XML data, will be placed under android/assets .
Just so,
LibGDX is a free, open-source game-development library developed in Java. It's goals are to allow users to develop cross-platform games that run on desktop, Android, iOS, and web browsers. Write code once, deploy it to any of the major platforms.