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Which is an early example of game localization?


Asked by Remy Rodgers on Dec 07, 2021 FAQ



The founding concepts of game localization can be seen early in videogame history, as in the case of the localization of Pac-Man.
Indeed,
But, it can involve full localization which means transcreating every aspect of the game, doing full voice-overs, and adjusting actual gameplay. Any localization process implies multiple localization layers that build upon the technological infrastructure.
In addition, The final level of localization is full localization, where in all of a game's assets will be translated, including voiceover, game text, graphics, and manuals. This is the most expensive option, and is usually only undertaken by AAA game companies.
Also,
This requires the involvement of the project owner, game developer team, project managers, linguists, LQA specialists, translators, editors, UX and sound experts, and many others. Or, as one of our interviewees points out – it takes a village to raise a globalized product.
Moreover,
The idea is that with localization and development happening simultaneously, Nintendo can streamline the process and ensure consistency between both the native and localized versions of the game. 5. ASOS: Simplifying the buying process