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How to load class dynamically in libgdx?


Asked by Jolene Vazquez on Dec 06, 2021 FAQ



Loading Classes Dynamically on Android … Particularly When You Have to Use Them in a Third-Party Framework Like LibGDX There are two ways of using dynamically loaded classes in your code: Using reflection. Using a pre-defined interface or base class.
In fact,
This Full LibGDX Game Tutorial is a full-blown game development tutorial covering all aspects of creating a game using Box2D in libGDX. It is aimed at those people who want to create games but have no knowledge about programming at all.
Also, The AssetManager is a class that helps you manage your assets. First off, you need to create an instance: After this is initialized, and before you render anything, you want to get the resources: am.load ("badlogic.jpg", Texture.class);//Texture.class is the class this asset is of.
Keeping this in consideration,
Click the ellipsis to the right of the main class setting and select the DesktopLauncher class. Add /android/assets to the end of the working directory. Select desktop for the classpath.
Besides,
LibGDX has its own way of cleaning up after itself. This is because when writing a game in Java, keeping tabs on when the garbage collector runs is very important. Letting the garbage collector decide when to clean things up in a game is a bad idea.