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How are image objects represented in uiimage class?


Asked by Noel Short on Dec 13, 2021 FAQ



You use image objects to represent image data of all kinds, and the UIImage class is capable of managing data for all image formats supported by the underlying platform. Image objects are immutable, so you always create them from existing image data, such as an image file on disk or programmatically created image data.
Furthermore,
You use image objects to represent image data of all kinds, and the UIImage class is capable of managing data for all image formats supported by the underlying platform. Image objects are immutable, so you always create them from existing image data, such as an image file on disk or programmatically created image data.
Next, Remarks. Image objects do not provide direct access to the underlying image - they are immutable. The methods M:UIKit.UIImage.AsJPEG() or AsPNG() will provide the underlying image data as a JPEG or PNG.. To avoid issues with excessive memory use, UIImages objects should not be larger than 1024x1024 in size.
In respect to this,
Image representation in UIKit, with support for loading, saving and manipulating images. Image objects do not provide direct access to the underlying image - they are immutable. The methods or AsPNG () will provide the underlying image data as a JPEG or PNG.
Likewise,
Image objects are immutable, so you always create them from existing image data, such as an image file on disk or programmatically created image data. An image object may contain a single image or a sequence of images you intend to use in an animation.