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How to create a cursor rectangle in pygame?


Asked by Memphis Bruce on Dec 10, 2021 FAQ



First we create a text which we save in a string variable text and which we render to an image: text = 'this text is editable' font = pygame.font.SysFont(None, 48) img = font.render(text, True, RED) Then we define the bounding rectangle and furthermore a cursor rectangle which is juxtaposed to the text bounding rectangle:
Moreover,
pygame.draw.rect (): This function is used to draw a rectangle. It takes the surface, color, and pygame Rect object as an input parameter and draws a rectangle on the surface. Example 1: This example draws a rectangle that is filled with red color. Python3
Keeping this in consideration, The pygame.mouse.set_cursor () set the image for the mouse cursor function takes several arguments. All those arguments have been stored in a single tuple you can call like this: The following variables can be passed to pygame.mouse.set_cursor function: This module also contains a few cursors as formatted strings.
Indeed,
This function takes the size of the display as a parameter. pygame.display.flip (): This function is used to update the content of the entire display surface of the screen. pygame.draw.rect (): This function is used to draw a rectangle. It takes the surface, color, and pygame Rect object as an input parameter and draws a rectangle on the surface.
Thereof,
Pygame uses Rect objects to store and manipulate rectangular areas. can be created from a combination of left, top, width, and height values. Rects can also be created from python objects that are already a Rect or have an attribute named "rect". Any pygame function that requires a Rect argument also accepts any of these