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How do you define a keybinding in xaml?


Asked by Emely Burnett on Dec 15, 2021 FAQ



A KeyBinding can be defined on a specific object or at the class level by registering a RegisterClassInputBinding on the CommandManager class. The most typical way to define a KeyBinding is within the control template, setting the InputBindings property in XAML by declaring one or more MouseBinding or KeyBinding elements.
Next,
You define a KeyBinding object to bind a key gesture (i.e. keypress) to a particular command. You can do this in code by creating a KeyBinding instance and adding it to an UI elements InputBindings collection. You can also define a key binding in XAML, as shown below. You use a <KeyBinding> element for each key binding.
Similarly, When defining a KeyBinding in Extensible Application Markup Language (XAML) there are two ways to specify the KeyGesture. The first way to establish a KeyBinding in XAML is to define the Gesture attribute of the KeyBinding element, which enables a syntax to specify keys and modifiers as a single string, for example "CTRL+P".
In this manner,
A KeyBinding can be defined on a specific object or at the class level by registering a RegisterClassInputBinding on the CommandManager class.
Also,
A user interface element has a CommandBindings collection containing command binding objects that indicate which commands are supported for the element and the code that the command is bound to.