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Who is the creator of cocos2d-x core engine?


Asked by Hadleigh Cole on Dec 01, 2021 FAQ



Completely written in C++, the core engine has the smallest footprint, yet the fastest speed of any other game engine, and is optimized for running on all kinds of the devices including low-end Android systems. Cocos2d-x APIs are created and maintained by industry legend Ricardo Quesada who created the original, super popular Objective-C version.
Likewise,
Cocos2d-x is a mature open source cross-platform game development framework that supports 2D and 3D game creation. The engine provides rich functions such as graphics rendering, GUI, audio, network, physics, user input, etc., and is widely used in game development and interactive application construction.
Next, Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly.
In respect to this,
Cocos2d-x APIs are created and maintained by industry legend Ricardo Quesada who created the original, super popular Objective-C version. There is a variety of documents, tutorials, and demos to get you started, so dive in and experience Cocos2d-x first hand.
And,
Unlike its competitors known for complex 3D games, Cocos founder Zhe Wang says he aims to offer the simplest and most budget-friendly game engine Register and follow to be notified the next time content from Mobile gaming is published. Zhe Wang, founder of Xiamen-based Cocos Technologies. Photo: Handout