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When to set onimageavailablelistener callback in camera?


Asked by Giana Blackburn on Nov 30, 2021 FAQ



ImageReader is a class that allows us to access image data rendered on SurfaceView with a selected image format. Usually, we initialize ImageReader when the camera device starts and set OnImageAvailableListener callback when we take a picture. CameraSessions is running on the worker thread for Camera.
Thereof,
The API will call OnImageAvailable when it has finished processing the image, and we will use the results to save our photo. This class will be used in several calculations to determine the correct image and view sizes for our screen and camera configurations. This was provided by both the Xamarin and Android sample applications.
Keeping this in consideration, This callback is used during the camera activation phase of our code. We’ll use this when we ask the Camera2 API to open our camera. The API will call one of 3 methods depending on the results of our open request: OnOpened, OnError, and OnDisconnected.
Also Know,
The method OnImageAvailable can be called again as soon as you leave it if there is another picture in the pipeline. I would recommend calling Close in the same method you are calling AcquireNextImage. So, if you choose to get the image directly from that callback, then you have to call Close in there as well.
In respect to this,
TextureView is prepared at View creation, and this callback gives us a notification when we are ready to prepare for the camera device initialization. This is used to check a camera device state. It is required to open a camera. A callback for configuring capture sessions from a camera.