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How to create a uiimage view in xcode?


Asked by Isaac Gilmore on Dec 13, 2021 FAQ



Create UIImage and UIImageView Programmatically 1 Add Image to Xcode Project. For your app to be able to display an image, the image needs to be either added to your app bundle or loaded from the ... 2 Create UIImage Programmatically. ... 3 Create UIImageView Programmatically. ... 4 Complete Code Example. ...
Furthermore,
First you create a UIImage from your image file, then create a UIImageView from that: let imageName = "yourImage.png" let image = UIImage (named: imageName) let imageView = UIImageView (image: image!) First create UIImageView then add image in UIImageView . This answer is update to Swift 3.
Accordingly, First one is to drag and drop an image file from Finder onto the assets catalog. Dragging the image will automatically create new image set for you. Drag and drop image onto Xcode’s assets catalog. Or, click on a plus button at the very bottom of the Assets navigator view and then select “New Image Set”.
Also,
Table 1 lists the attributes that you configure for image views in Interface Builder. The image to display. You can specify any image in your Xcode project, including standalone images and those in image assets. To set this attribute programmatically, use the image or animationImages property.
In this manner,
As the docs say: "If you have an image file that will only be displayed once and wish to ensure that it does not get added to the system’s cache, you should instead create your image using UIImage(contentsOfFile:...).