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How is the diffuse model different from the lambertian model?


Asked by Kamden Decker on Dec 08, 2021 FAQ



The Lambertian diffuse model assumes that light reflected from a rough surface is dependent only on the surface normal and light direction, and therefore a Lambertian surface is equally bright in all directions. This model conflicts with the observed behavior for diffuse surfaces such as the moon.
Also,
The LambertianReflection constructor takes a reflectance spectrum R, which gives the fraction of incident light that is scattered. The reflection distribution function for LambertianReflection is quite straightforward, since its value is constant.
In addition, One of the simplest BRDFs is the Lambertian model. It models a perfect diffuse surface that scatters incident illumination equally in all directions. Although this reflection model is not physically plausible, it is a reasonable approximation to many real-world surfaces such as matte paint.
Additionally,
The scattering models are described in detail below. When the incident ray (green) reflects off the wall, the Lambertian model scatters the rays normal to the wall. The energy then drops off to the sides. The scattering coefficient input for this model determines the fraction of the field that scatters diffusely instead of reflecting.
Likewise,
Though not all rough surfaces are Lambertian, this is often a good approximation, and is frequently used when the characteristics of the surface are unknown. Spectralon is a material which is designed to exhibit an almost perfect Lambertian reflectance.