May 21, 2021 CrossApp
If I create a project called HelloCrossApp, a project directory called HelloCrossApp will appear under the project folder at the root of the engine.
Let's open this directory to see the structure of the following image:
HelloCrossApp's engineering catalog structure | |
Classes | Store the C-code we've written |
proj.android | android platform engineering configuration |
proj.ios | ios platform engineering configuration (xode required under MacOS) |
proj.mac | mac platform engineering configuration (requires xode under MacOS) |
proj.win32 | Win32 platform engineering configuration (for development under win, recommended vs2013) |
Resources | Resource catalog of the project (storage: pictures, sound effects, fonts, etc.) |
Let's open the engineering configuration used by our respective platforms, and I'll take a screenshot of win vs2013 as an example
The engineering configuration structure | |
HelloCrossApp | Our own projects |
libCocosDenshion | Sound library |
libCrossApp | CrossApp Engine Library |
libExtensions | Third-party libraries used (json, sqlit3, network, websockets, etc.) |
Open the Classics directory under HelloCrossApp and see the following structure:
Classes directory structure | |
AppDelegate | The entry point for the item |
FirstView Controller | The project's CAViewController |
RootWindow | CAWindow, the project started |
I quote CAWindow and CAViewController from the API here
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_
#include "CrossApp.h"
/**
@brief The CrossApp Application.
The reason for implement as private inheritance is to hide some interface call by CAApplication.
*/
class AppDelegate : private CrossApp::CCApplication
{
public:
AppDelegate();
virtual ~AppDelegate();
/**
@brief Implement CAApplication and CCScene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
/*
这个函数用于实现CAApplication和CAWindow(CCScene应该为注释的错误,以后版本会修正)的初始化
如果返回true,初始化成功,程序正常运行
如果返回false,初始化失败,程序终止运行
*/
virtual bool applicationDidFinishLaunching();
/*
@brief The function be called when the application enter background
@param the pointer of the application
*/
/*
当程序进入后台运行时,此函数会被调用(例如,电话)
*/
virtual void applicationDidEnterBackground();
/*
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
/*
当程序从后台切回被激活时调用此函数
*/
virtual void applicationWillEnterForeground();
};
#endif // _APP_DELEGATE_H_
Let's take a look at .cpp in the Application
#include "AppDelegate.h"
#include "RootWindow.h"
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
//初始化direction
CAApplication* pDirector = CAApplication::getApplication();
//初始化窗口
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
// run
//启动 RootWindow入口
pDirector->runWindow(RootWindow::create());
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
//暂停动画
CAApplication::getApplication()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
//暂停音效,如果你有使用音效,希望程序切到后台音效停止,请解下面代码的注释
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
//回复动画
CAApplication::getApplication()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
//回复音效,如果你有使用音效,希望程序切到激活状态音效恢复,请解下面代码的注释
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
RootWindow is simple, I don't want to go into detail here, I'll take a look at what FirstViewController has done.
Start by opening the FirstViewController.h file
//加载函数 一般做初始化UI和逻辑
void viewDidLoad();
//卸载函数 一般做移除和释放
void viewDidUnload();
Take a look at FirstView .cpp's vievDidLoad ();
Code in:
void FirstViewController::viewDidLoad()
{
// Do any additional setup after loading the view from its nib.
DRect winRect = this->getView()->getBounds(); //获得屏幕的Bounds(Bounds不收缩放影响)
//加载一张图片
CAImageView* imageView = CAImageView::createWithImage(CAImage::create("HelloWorld.png"));
//设置图片的Frame显示大小(Frame的值缩放后会被改变)
imageView->setFrame(winRect);
//将图片添加的到屏幕上面(如果不添加,那么这个ui将不会被渲染,内存也会在下一个loop时被释放)
this->getView()->addSubview(imageView);
//设置一个文本
CALabel* label = CALabel::createWithCenter(DRect(winRect.size.width*0.5, winRect.size.height*0.5-270, winRect.size.width, 200));
//文本水平方向中间对其
label->setTextAlignment(CATextAlignmentCenter);
//文本竖直方向中间对其
label->setVerticalTextAlignmet(CAVerticalTextAlignmentCenter);
//设置字体大小(CROSSAPP_ADPTATION_RATIO是用于适配的系数)
label->setFontSize(72 * CROSSAPP_ADPTATION_RATIO);
//设置文本内容
label->setText("Hello World!");
//设置文本颜色
label->setColor(CAColor_white);
//添加到屏幕并设置z轴
this->getView()->insertSubview(label, 1);
}