May 09, 2021 CoffeeScript
You want to create class and instance variables (attributes).
class Zoo
@MAX_ANIMALS: 50
MAX_ZOOKEEPERS: 3
helpfulInfo: =>
"Zoos may contain a maximum of #{@constructor.MAX_ANIMALS} animals and #{@MAX_ZOOKEEPERS} zoo keepers."
Zoo.MAX_ANIMALS
# => 50
Zoo.MAX_ZOOKEEPERS
# => undefined (it is a prototype member)
Zoo::MAX_ZOOKEEPERS
# => 3
zoo = new Zoo
zoo.MAX_ZOOKEEPERS
# => 3
zoo.helpfulInfo()
# => "Zoos may contain a maximum of 50 animals and 3 zoo keepers."
zoo.MAX_ZOOKEEPERS = "smelly"
zoo.MAX_ANIMALS = "seventeen"
zoo.helpfulInfo()
# => "Zoos may contain a maximum of 50 animals and smelly zoo keepers."
You must be in a class's method to define instance variables, such as properties, and initialize your default values in the constructor structure.
class Zoo
constructor: ->
@animals = [] # Here the instance variable is defined
addAnimal: (name) ->
@animals.push name
zoo = new Zoo()
zoo.addAnimal 'elephant'
otherZoo = new Zoo()
otherZoo.addAnimal 'lion'
zoo.animals
# => ['elephant']
otherZoo.animals
# => ['lion']
Don't try to add variables outside the constructor (even as mentioned in elsewhere, this won't work as expected because of the potential JavaScript prototype concept).
class BadZoo
animals: [] # Translates to BadZoo.prototype.animals = []; and is thus shared between instances
addAnimal: (name) ->
@animals.push name # Works due to the prototype concept of Javascript
zoo = new BadZoo()
zoo.addAnimal 'elephant'
otherZoo = new BadZoo()
otherZoo.addAnimal 'lion'
zoo.animals
# => ['elephant','lion'] # Oops...
otherZoo.animals
# => ['elephant','lion'] # Oops...
BadZoo::animals
# => ['elephant','lion'] # The value is stored in the prototype
Coffeescript saves the value of the class variable in the class instead of the prototype it defines. This is useful when defining variables in a class because they are not override by entity property variables.