May 12, 2021 Lua
Lua's ability to call C functions will greatly improve Lua's scalability and availability.
For some operating system-related functions, or for more efficient modules, we can do this entirely through the C function, and then call the specified C function through Lua.
For C functions that can be called by Lua, the interface must follow the form required by Lua, i.e. typedef int (lua_CFunction) (lua_State L).
To put it simply, the function type contains only a pointer representing the Lua environment as its unique argument, which allows the implementer to further obtain the actual incoming arguments in Lua's code. T he return value is integer, which means that the C function will return the number of return values to the Lua code, or, if not, return 0. It should be noted that the C function cannot return the true return value directly to the Lua code, but instead passes the call parameters and return values between the Lua code and the C function through a virtual stack.
Instance code:
// testlua.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <stdio.h>
#include <string.h>
#include <math.h>
extern "C"
{
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
//待Lua调用的C注册函数
static int add2(lua_State* L)
{
//检查栈中的参数是否合法,1表示Lua调用时的第一个参数(从左到右),依此类推。
//如果Lua代码在调用时传递的参数不为number,该函数将报错并终止程序的执行。
double op1 = luaL_checknumber(L,1);
double op2 = luaL_checknumber(L,2);
//将函数的结果压入栈中。如果有多个返回值,可以在这里多次压入栈中。
lua_pushnumber(L,op1 + op2);
//返回值用于提示该C函数的返回值数量,即压入栈中的返回值数量。
return 1;
}
//待Lua调用的C注册函数。
static int sub2(lua_State* L)
{
double op1 = luaL_checknumber(L,1);
double op2 = luaL_checknumber(L,2);
lua_pushnumber(L,op1 - op2);
return 1;
}
//待Lua调用的C注册函数。
static int l_sin (lua_State *L) {
double d = lua_tonumber(L, 1); /* get argument */
lua_pushnumber(L, sin(d)); /* push result */
return 1; /* number of results */
}
int _tmain(int argc, _TCHAR* argv[])
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
//将指定的函数注册为Lua的全局函数变量,其中第一个字符串参数为Lua代码
//在调用C函数时使用的全局函数名,第二个参数为实际C函数的指针。
lua_register(L, "add2", add2);
lua_register(L, "sub2", sub2);
lua_register(L, "l_sin", l_sin);
//在注册完所有的C函数之后,即可在Lua的代码块中使用这些已经注册的C函数了。
luaL_dofile(L,"test.lua");
//if (luaL_dostring(L,testfunc))
// printf("Failed to invoke.\n");
//const char *buf = "print('Hello World')";
//luaL_dostring(L,buf);
lua_close(L);
return 0;
}
test.lua
function show()
print("helloworld")
print(add2(1.0,2.0))
print(sub2(20.1,19))
print(l_sin(1))
end
show()
Results:
Quote blog post: http://www.cnblogs.com/stephen-liu74/archive/2012/07/23/2469902.html